Layer 1 — world progression
Major places such as Tick Town, the Clockmaking Academy and Clock Tower form the clearest externally verifiable progression landmarks.
Layer 2 — permanent growth
Health, time energy and Traveler purchases create persistent growth goals that can support later cleanup.
Layer 3 — collection and NPC tasks
Kittens, music boxes, cards, ingots, Wally and character interactions are important for completion but should not all be treated as immediate blockers.
Use hubs to keep intent clear
If you are blocked, open the walkthrough. If you are underpowered or unsure about a system, open upgrades. If you are cleaning up, use collectibles or achievements.
Core game facts are limited to the official Steam store/demo and official Steam news; achievement-specific scope is based on released platform achievement metadata.
Common questions
Does this page publish unverified upgrade counts?+
No. It tracks confirmed goals and adds exact counts only after they can be verified.
Where do I go for full completion?+
Use the 100% achievement roadmap after you finish the system-specific check here.