EARLYMIDLATECLEANUP
1

Layer 1 — world progression

Major places such as Tick Town, the Clockmaking Academy and Clock Tower form the clearest externally verifiable progression landmarks.

2

Layer 2 — permanent growth

Health, time energy and Traveler purchases create persistent growth goals that can support later cleanup.

3

Layer 3 — collection and NPC tasks

Kittens, music boxes, cards, ingots, Wally and character interactions are important for completion but should not all be treated as immediate blockers.

4

Use hubs to keep intent clear

If you are blocked, open the walkthrough. If you are underpowered or unsure about a system, open upgrades. If you are cleaning up, use collectibles or achievements.

VERIFICATION NOTE

Core game facts are limited to the official Steam store/demo and official Steam news; achievement-specific scope is based on released platform achievement metadata.

Common questions

Does this page publish unverified upgrade counts?+

No. It tracks confirmed goals and adds exact counts only after they can be verified.

Where do I go for full completion?+

Use the 100% achievement roadmap after you finish the system-specific check here.