ROUTE MODE

Progress through the page in order, then branch into specialist guides only when the current step needs deeper detail.

01

Route 1 — Tick Town and the first world signals

Official demo updates identify Tick Town as Zirian’s home area and show it as an early exploration space. Use the Tick Town page for area-specific tracking, then return here when the route pushes outward.

02

Route 2 — Academy-linked progression

Released achievement metadata explicitly connects the Clockmaking Academy with Tailord and a school-themed discovery milestone. That makes the Academy a natural cluster for the Tailord, kittens and character pages rather than a standalone location only.

03

Route 3 — Time Anchor and Tower progression

Achievement metadata confirms a Tick Town Time Anchor and later Tower-door progression. The walkthrough treats these as progression checkpoints, but does not invent switch orders or room-by-room directions that have not been verified.

04

Completion detours

When you see a named NPC or collectible type, use the linked specialist page instead of overloading the main route. This keeps the walkthrough readable while still supporting 100% cleanup.

  • Tailord → kittens
  • Arpeggio → music boxes
  • Traveler → items and upgrades
  • Wally → repeated encounters
VERIFICATION NOTE

Core game facts are limited to the official Steam store/demo and official Steam news; achievement-specific scope is based on released platform achievement metadata.

Common questions

Does this page include every puzzle solution?+

Only solutions that can be verified are included. Unknown room-level steps are deliberately not invented.

Where should I go for collectibles?+

Open the collectibles hub or the collectible page linked from the current route section.