EARLYMIDLATECLEANUP
1

Health progression

One released achievement requires maxing health. Use the health page for upgrade tracking rather than mixing health pickups into the general collectible list.

2

Time-energy progression

A separate achievement requires maximum time energy, making it an independent progression track with its own audit.

3

Traveler purchases

Buying all Traveler items and upgrades is a third distinct goal. The Traveler purchase page focuses on stock/completion rather than the character’s story context.

4

Movement and combat growth

The official game materials emphasize traversal chains and fast combat. The movement and combat guides focus on execution and system understanding even where the sources do not publish a full skill tree.

VERIFICATION NOTE

Core game facts are limited to the official Steam store/demo and official Steam news; achievement-specific scope is based on released platform achievement metadata.

Common questions

Does this page publish unverified upgrade counts?+

No. It tracks confirmed goals and adds exact counts only after they can be verified.

Where do I go for full completion?+

Use the 100% achievement roadmap after you finish the system-specific check here.