COMPLETION MODEVerify the condition, then route the cleanup.
1

Story and location milestones

Several goals mark major progression moments, including Tick Town’s Time Anchor, the Clockmaking Academy and the Clock Tower. These are best followed through the walkthrough rather than hunted early.

2

Collection achievements

Kittens, music boxes, cards and rainbow ingots each have all-items goals. They are separated into dedicated trackers because the search intent is location-specific.

3

Upgrade achievements

The set includes all Traveler items/upgrades, maximum health and maximum time energy. These belong in the upgrades hub rather than being treated as one miscellaneous achievement.

4

Character and secret cleanup

Tailord, Arpeggio, N1-C0, Grandpa, Cuco, Allira, Wally, Palette and smaller NPC interactions create the long-tail cleanup layer after main progression.

VERIFICATION NOTE

Core game facts are limited to the official Steam store/demo and official Steam news; achievement-specific scope is based on released platform achievement metadata.

Common questions

Does this guide claim every goal is missable?+

No. It distinguishes confirmed conditions from unverified lockout behavior.

Where are location details?+

Each location-heavy achievement links to a collectible or world page so this roadmap stays concise.