EARLYMIDLATECLEANUP
1

Build a purchase ledger

Record item/upgrade names as they are confirmed in your own game and mark purchased status. Avoid guessing the final stock count from an early shop state.

2

Separate unlock state from affordability

If an item is visible but unaffordable, that is a resource problem; if it is not visible yet, that may be a progression problem. Tracking those states prevents unnecessary grinding.

3

Recheck stock after major progression

Shop inventories can be progression-sensitive in many games, so use major story milestones as natural moments to re-audit the Traveler rather than repeatedly checking after every room.

4

Confirm the buy-all trigger

Before farming more resources, verify that every visible and progression-unlocked purchase is owned and that the completion goal has registered.

VERIFICATION NOTE

Core game facts are limited to the official Steam store/demo and official Steam news; achievement-specific scope is based on released platform achievement metadata.

Common questions

Does this page publish unverified upgrade counts?+

No. It tracks confirmed goals and adds exact counts only after they can be verified.

Where do I go for full completion?+

Use the 100% achievement roadmap after you finish the system-specific check here.