COLLECTION MODETrack by area, not memory.

Music Box Checklist

Mark each confirmed pickup. Your progress stays on this device so you can leave the guide open during cleanup and return later.

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All 17 Music Box areas

There is one verified route entry in each of these areas. Use the saved checklist above to mark each area rather than relying on memory.

○ Tick Town○ Erazus Forest○ Scorched Grove○ Starstone Mines○ Mount Cinder○ Meridian Village○ Lantern Port○ Apprentice’s Wing○ Great Library○ Canal Hamlet○ Celestial Kingdom○ Royal Highroads○ Auric Palace○ Deepthorne○ Stonetusk Canyon○ Clockmaker’s Rest○ Desert of the Last Memory
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Early route landmarks

These first six boxes are a mix of natural-route pickups and return visits. If an orange-crystal path is blocked, note the area and move on until the Pendulum route is available.

○ Tick Town — return with the Pendulum, break the orange crystals near fast travel, follow the rail toward the Canal Hamlet side, then check the garden by the chicken coop.○ Erazus Forest — near the early village, use the lower wooden ramp into the cave and break the orange crystals in the side passage.○ Scorched Grove — from fast travel, ride the rail, then use Hookshot points and tree platforms to reach the ruined building.○ Starstone Mines — from the Clockmaker’s Workshop, use the grapple route and turn back toward the nearby tower opening.○ Mount Cinder — from the checkpoint near Cloadie, use the lava-side platform and rotating cog to reach the raised platform.○ Meridian Village — climb the group of buildings indicated by the sundial direction; the box is on the tallest roof.
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Mid-game route landmarks

The middle sweep rewards looking above and below the normal route. These areas are where a compact landmark list prevents the most repeated backtracking.

○ Lantern Port — after crossing the sea, take the left Wall Grab route and check the lower ledge across the gap.○ Apprentice’s Wing — in the large water-and-bookshelf room, use floating walls and the Hookshot to reach the tallest tower.○ Great Library — from fast travel, raise the bookshelf pillar with the gear and use the floating book to reach the top.○ Canal Hamlet — in the village before the giant purple crystal, climb the crates at the back-right house and check the wooden balcony.○ Celestial Kingdom — after the rail checkpoint and arena ambush, climb the stone blocks to the highest platform.○ Royal Highroads — from fast travel, rotate the sundial ramp toward the large floating island and check the hidden ledge below the first island.
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Late-game route landmarks

These final five areas are ideal for one post-story cleanup pass because several routes use advanced movement and vertical detours.

○ Auric Palace — after the early rotating walkway arena, drop to the floating platform, turn back, and take the electrified platforms to the lower ledge.○ Deepthorne — after the moving-platform ravine fight, ignore the launch pad and drop to the hidden ledges and bounce flowers.○ Stonetusk Canyon — from fast travel, cross the electrified bridge, clear the fight, then launch to the round roofs and climb to the high rock ledge.○ Clockmaker’s Rest — after the rotatable walkways, climb the broken steps, cross to the ruins with the Memory, and follow the ledge to the pillar.○ Desert of the Last Memory — during the gliding tower sequence, pass the launch pad, drop to the lower ledge, and enter the doorway.
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How to finish Master of Melody

Steam achievement wording requires returning all music boxes to Arpeggio. Current completion reports also note that final progression matters, so after collecting all 17, return to Arpeggio in Tick Town and speak again on your completed save if the achievement has not appeared yet.

○ Collect all 17 route entries.○ Return the collection to Arpeggio.○ After finishing the story, load the save and speak to Arpeggio again if needed.
VERIFICATION NOTE

The return-all objective is backed by the released Steam achievement list. The 17-area route and landmarks were cross-checked against dated community walkthrough evidence reviewed Aug 23, 2026; post-story behavior is community-reported and patch-sensitive.

Common questions

How many Music Boxes are in Duskfade?+

Current route verification documents 17 Music Boxes, one across each of 17 listed areas.

Where do I return the Music Boxes?+

Steam achievement wording ties the set to Arpeggio; community completion routes place Arpeggio back in Tick Town for the return step.

Can I clean up Music Boxes after the story?+

Current player completion reports describe post-story free-roam cleanup, which makes a late sweep practical. Treat this as patch-sensitive community guidance rather than a permanent guarantee.