ENCOUNTER MODELearn the pattern before chasing damage.
PHASE
1

What is confirmed

Wrath is a climactic demo encounter and is framed as a manifestation of fear. The demo reaches the fight after platforming, combat and newly introduced movement powers.

PHASE
2

First attempts — map the arena

Use early attempts to learn where you can move safely and how far your evasive options carry you. A clean arena mental map reduces panic when a pattern overlaps with platforming space.

PHASE
3

Second attempts — identify punish windows

Do not assume every pause is a damage opening. Test short attacks first and learn which recoveries leave enough time to disengage safely.

PHASE
4

When to use the general combat page

If the fight feels mechanically confusing rather than boss-specific, work on spacing, camera reset and attack commitment in the combat guide before grinding attempts.

VERIFICATION NOTE

Core game facts are limited to the official Steam store/demo and official Steam news; achievement-specific scope is based on released platform achievement metadata.

Common questions

Are all boss names on this site confirmed?+

Yes. Entity-specific pages are created only when a named fight or combat target is supported by the source set.

Why are some attack lists not shown?+

Because the site does not invent phase names, move names or damage values that have not been verified.